Buffy The Vampire Slayer #4
Writer: Jordie Bellaire
Artists: Dan Mora & Raúl Angulo
It’s been a whole month since Buffy discovered she has an ally against the forces of evil, Camazotz. And with Willow and Xander taking more active roles in the hands-on slaying, I was excited to see what adventures #4 would bring.
This comic stays true to the hit show and dedicates episodes (or issues) to different characters. #4 is definitely a Xander issue. The story follows Xander’s perspective and thoughts throughout and we get his ideas on girls, self-worth, and his desires. After the action-packed #3, this issue takes an abrupt turn and in classic Buffy fashion, dives into real life issues. Sunnydale is experiencing a down-tick in vampires and demons, so Buffy gets the night off. In an attempt to relax the Scooby gang makes plants to see a movie and Willow invites her girlfriend, and a boy named Robin. Xander already has a crush on Buffy, though, so isn’t excited about Robin’s attendance. But then Xander gets a text. . . from Buffy. . . who lost her phone.
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Writer: Kieron Gillen
Artist: Stephanie Hans
Anyone following DIE knows it’s many things at once. How writer, Kieron Gillen, and artist, Stephanie Hans, manage to create an epic science fiction/fantasy story that is simultaneously a deconstruction and critique of the genre, is as breathtaking in its art, as it is thought-provoking in content. While younger readers may miss some references, comic fans with a bit more vintage will see much in this issue to ponder.
The Grandmaster, Sol, constructs a vast and time-consuming campaign for the Paragons. Three dungeons, each consisting of twelve guardians. If any of the Paragons want to get back to their real lives, they’re looking at months of planning and instance running. But then, Ash, Chuck, Matt, Isabelle, and Angela aren’t the old character classes you’ve seen in other fantasy stories. These characters, these classes break rules; break games. However, when all is said and done, it’s not clear what the cost of their actions are. The question is: what world is more real, the one of death and magic, or the one they left behind?
Read my full review on Sequentialplanet.com
Writer: Brenden Fletcher and Karl Kerschl
Artist: Karl Kerschl and MSassyK
Image Comics kicked off the year with a bang, bringing back Isola after the end of the first arc. Sadly, #6 didn’t pack the punch I was hoping for–instead, it felt like a filler issue, but #7, two months later, is still a welcome sight. Yes, you read that correctly, two months. Isola is now a bi-monthly publication. But enough logistics, let’s get into what Rook and the cursed Queen Olwyn face this month.
After stealing supplies from an army outpost in #6, Rook and the queen continue on their journey in search of the mythical land of Isola. Their route takes them to an ancient quarry. In the cliff face is carved a huge statue with a shrine at its feet. Locals that live in the caves nearby, identify Queen Olwyn, not as queen, but as much more than just a beautiful tiger right away. They invite Rook and the queen to stay with them as the hour grows late. But not all is right within this little community. There are no children. They have all been taken by someone. . . or something.
Read the full review on Sequentialplanet.com