Outpost Zero #9
Writer: Sean Kelly McKeever
Artists: Jean-Francois Beaulieu & Alexandre Tefenkgi
Somewhere, deep below Outpost Zero, is a secret. It causes anomalies in the form of power dips and gravsync distortions. But why? Sam and Alea won’t rest until they find out.
Sam flies through the air, dropping down below the inhabitable parts of the outpost, to a lower level. The gravsync anomaly lets him glide down without harm. A moment later Alea follows him. They take their time exploring a ruined part of the outpost. Deep below the inhabited sections, they find a path to where the anomaly originates. . . at least they think. At the same time Alea’s favorite team, Discovery Team, disbands, leaving her uninspired about the future other than her adventures with Sam. Discovery Team is abolished due to the dangers people face, in #8, Kanaan was killed. Alea makes a promise to Lyss: No matter how much she and Sam explore, nobody will get hurt. But that’s not the type of thing you can promise someone when you live at the edges of the known universe.
Read the whole review on Sequentialplanet.com
Writer: Kieron Gillen
Artist: Stephanie Hans
Anyone following DIE knows it’s many things at once. How writer, Kieron Gillen, and artist, Stephanie Hans, manage to create an epic science fiction/fantasy story that is simultaneously a deconstruction and critique of the genre, is as breathtaking in its art, as it is thought-provoking in content. While younger readers may miss some references, comic fans with a bit more vintage will see much in this issue to ponder.
The Grandmaster, Sol, constructs a vast and time-consuming campaign for the Paragons. Three dungeons, each consisting of twelve guardians. If any of the Paragons want to get back to their real lives, they’re looking at months of planning and instance running. But then, Ash, Chuck, Matt, Isabelle, and Angela aren’t the old character classes you’ve seen in other fantasy stories. These characters, these classes break rules; break games. However, when all is said and done, it’s not clear what the cost of their actions are. The question is: what world is more real, the one of death and magic, or the one they left behind?
Read my full review on Sequentialplanet.com
Writer: Brenden Fletcher and Karl Kerschl
Artist: Karl Kerschl and MSassyK
Image Comics kicked off the year with a bang, bringing back Isola after the end of the first arc. Sadly, #6 didn’t pack the punch I was hoping for–instead, it felt like a filler issue, but #7, two months later, is still a welcome sight. Yes, you read that correctly, two months. Isola is now a bi-monthly publication. But enough logistics, let’s get into what Rook and the cursed Queen Olwyn face this month.
After stealing supplies from an army outpost in #6, Rook and the queen continue on their journey in search of the mythical land of Isola. Their route takes them to an ancient quarry. In the cliff face is carved a huge statue with a shrine at its feet. Locals that live in the caves nearby, identify Queen Olwyn, not as queen, but as much more than just a beautiful tiger right away. They invite Rook and the queen to stay with them as the hour grows late. But not all is right within this little community. There are no children. They have all been taken by someone. . . or something.
Read the full review on Sequentialplanet.com